4 Hugues Ross - Blog: Space Douchebag - 5 - Final Preparations
Hugues Ross


Space Douchebag - 5 - Final Preparations

Sorry for the late post. I've been a bit preoccupied for the past couple of days, and I didn't get a chance to write my programming post on Friday.

Now that the semester has worn on for quite some time, the final project for graphics programming has begun. Of course, I'm going to try and finish Space Douchebag for this.
This first week is mostly just a matter of rewriting the engine. I've been just haphazardly slapping on new things each week, and the current engine has become rather difficult to expand easily. I've already remade most of it, and I ought to have it done by Wednesday. The new structure allows me to expand the the game's content much easier. I've also added a full menu system to the game, as the last version's menus were pretty terrible. I've also seriously improved the game's input handling, which will make input stuff easier to write and more reliable as well.
I am missing some stuff, though. Enemies haven't been added yet, and neither particles nor shaders have been implemented at this point. In addition, while the menus all work most of their entries do nothing right now.

I don't have much else to write at the moment, but this feels a bit short. I may write another post later this week, once more of the old stuff has been rewritten.

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