“Like any self-obsessed individual, I can discuss my life and the things I do at length. If that appeals to you somehow, you're in the right place!”

Untitled RPG Project: Devlog 11

Despite my continued inability to keep to a schedule, I’m still here and still working on this RPG. Or, uh… a tilemap editor for this RPG. But that’s done now, honest! Done-ish! Kinda!

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Surely This is the Year of the Wayland Desktop

Regrettably, Wayland is still only mostly ready

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Untitled RPG Project: Devlog 10

Alright, it has been a few months so let’s get a little update post out. This is sadly gonna be another one of those slim updates, but hopefully we’ll be out of those soon enough. In the meantime, let’s talk level editor.

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Untitled RPG Project: Devlog 9

I’ve been away for too long, but I haven’t been resting idle either. On the contrary, I’ve been very busy hatching a plan, and I just didn’t feel like I had a good opportunity to post any updates throughout that process. So today, allow me to weave you a tale about what I’ve been up to these past four months…

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Untitled RPG Project: Devlog 8

Summer’s almost over, and with probably a sizable portion of my productivity. Since I haven’t fully recovered yet, the cold months will probably cut my ability to work down like they did last year. Nevertheless, I have some plans to stay productive thanks to last year’s experience. We’ll see how that goes!

The main focus of my work was, as I mentioned last time, implementing a more final version of the combat system. Some of this is the mechanics I’ve explained already, but I also added a few more things.

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Untitled RPG Project: Devlog 7

It’s been awhile since I did one of these, as you might guess from the intervening posts a lot of other things have been keeping me busy as my wrists continue to heal.

Regardless of that, I have been making progress on the game. Let’s take a look!

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Diamond Rush: The Road to 2.0

Surprise! I’ve re-released a 10-year old game!

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10 Years Part 4: Fragments, Demos, and Homework... Again!

Despite my assertion that I was moving too slowly last time I was writing this retrospective and would have to pick up the pace… well, you know what happened to my body. I’d like to resume the project of moving over my old content and looking back at it though, so let’s continue that now. Also, for the sake of consistency: We’re still calling it ‘10 Years’. Never mind that it’s 11 now, it’s fine!

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Singularity v0.4 Lives!

10 years ago this day, I announced that I was working on an RSS reader: Singularity. Over the following half-decade I released several updates culminating in what felt ‘good enough’, version 0.3.

It was not, in fact, good enough. But alas, the project never updated again… UNTIL NOW! For the first time in 5 years, Singularity is finally getting an update.

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Untitled RPG Project: Devlog 6

We are now 13 months into the project, and 11 since my first post!

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